@startuml
sprite $headphones [48x48/16] {
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00AFFFFFFFFFF2000000000000000000002FFFFFFFFFFA00
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002FFFFFFFFFF2000000000000000000002FFFFFFFFFF200
000AFFFFFFFFF1000000000000000000001FFFFFFFFFA000
0001DFFFFFFFB0000000000000000000000BFFFFFFFD1000
00001BFFFFFE200000000000000000000002EFFFFFB10000
00000038BB7100000000000000000000000018BB83000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HEADPHONES(_alias) ENTITY(rectangle,black,headphones,_alias,FA6 HEADPHONES)
!define FA6_HEADPHONES(_alias, _label) ENTITY(rectangle,black,headphones,_label, _alias,FA6 HEADPHONES)
!define FA6_HEADPHONES(_alias, _label, _shape) ENTITY(_shape,black,headphones,_label, _alias,FA6 HEADPHONES)
!define FA6_HEADPHONES(_alias, _label, _shape, _color) ENTITY(_shape,_color,headphones,_label, _alias,FA6 HEADPHONES)
skinparam folderBackgroundColor<<FA6 HEADPHONES>> White
@enduml